MAJOR ARCANA

The Major Arcana are the most widely-known cards of the tarot. These cards are not numbered, rather they all have individual names and when connected in order, can be interpreted to telling the whole of a person's emotional and physical growth and journeys.

Scroll down to read about and see all of our illustrations and thoughts for each card, or select from the list below to quick-jump to a particular card.

 
00. THE FOOL
01. THE MAGICIAN
02. THE PRIESTESS
03. THE EMPRESS
04. THE EMPEROR
05. THE HIEROPHANT
06. THE LOVERS
07. THE CHARIOT
08. STRENGTH
09. THE HERMIT
10. FORTUNE
11. JUSTICE
12. The hanged man
13. DEATH
14. TEMPERANCE
15. THE DEVIL
20. JUSTICE
21. THE WORLD
17. THE STAR
18. THE MOON
19. THE SUN
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16_Tower_sm.png

16. the tower

COYOTE  |  GUNNERKRIGG COURT

This is...not a great card to get. The Tower is a structure that seems solid and well-built, but the foundation is weak and prone to collapse from a single event, such as a lightning strike.

In the webcomic by Tom Siddell, the eponymous Coyote, tricker god, rules over the woods across the chasm from the technology-based school of Gunnerkrigg Court. True to his nature, he seeks to sow chaos and doubt about the truth of the school in a variety of characters, with motives only known to himself.

[Daniela]

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16_Tower_sketch.png
 
16_Tower_sm.png
16_Tower_sm.png

16. the tower

COYOTE  |  GUNNERKRIGG COURT

This is...not a great card to get. The Tower is a structure that seems solid and well-built, but the foundation is weak and prone to collapse from a single event, such as a lightning strike.

In the webcomic by Tom Siddell, the eponymous Coyote, tricker god, rules over the woods across the chasm from the technology-based school of Gunnerkrigg Court. True to his nature, he seeks to sow chaos and doubt about the truth of the school in a variety of characters, with motives only known to himself.

[Daniela]

previous card

next card

16_Tower_sketch.png